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Download darker dungeons
Download darker dungeons






In this last case the mechanics haven't changed, just the names and descriptions of the classes.ģ) You can now get Weapon Feats with different types of shield as well as different types of weaon, rather than shields just giving you a flat AC bonus.Ĥ) Most of the randomness of character generation has been taken out. Instead of human magic-users being wimpy but going up levels more quickly, and elves being able to both fight and use magic but going up levels more slowly, you now have elves being naturally good at magic but naturally weak and humans who are able - through large amounts of effort, requiring them to be strong in both body and mind - to learn elven magic but with more difficulty. And fourthly, I swapped the descriptions and mechanics of the Magic-User and Elf classes. Thirdly I separated the Druid from the Cleric you can now be a druid from first level rather than starting as a cleric and becoming a druid at 9th - and I also gave the druid an "animal control" ability that works in a similar manner to the cleric's "turn undead" ability to compensate for their relative weakness compared to clerics. Secondly, I added a "Mountebank" class who gets some thief abilities and some magic.

download darker dungeons

Rather than being a martial artist, the class is now a racial class for a race of wolf-people who start mostly human but get more bestial and wolf-like as they grow in power. The mechanics of the class are all exactly the same, it's just the fluff that's changed. Firstly the "Mystic" class - the one that's a martial artist - got changed to a "Lupine" class. You might be rolling a different die or working out success in a different manner, but the chances of success (and therefore the feel of the game) are the same.Ģ) I made a couple of tweaks to character classes. In other words, the chance of a tenth level fighter making a saving throw against spells or a seventeenth level thief successfully disarming a trap or a first level cleric turning a zombie are all unchanged. The probabilities of success for all these are unchanged between the two games (to within 5%, since that's the resolution on a d20 roll).

download darker dungeons

The difference in play is that it makes things simpler because you always know what to roll.

download darker dungeons

1) Darker dungeons used "d20 + bonus >= 20" for pretty much all rolls, whether attack rolls, saving throws, skills, thief abilities, turning undead, or whatever.








Download darker dungeons